You can’t play at a 2200 level until you’re unafraid of ghosts, and ensure that your own attacking moves aren’t phantoms

      Cecil Purdy doesn’t get the credit he deserves as the greatest chess teacher ever for inexpert players. One reason is his unusual choices of words, some that don’t resonate with American readers.
      Another reason is his understated manner. When Purdy said: “You cannot play this game passably well until you recognize each of your opponent’s threats, and the unreality of their unreal threats”, both of those reasons were in play.
      The words “unreality of unreal threats” draw blank stares, and where Purdy said “passably well”, another teacher might have hyped “2200 level”. What if Purdy said: “You can’t play chess at a 2200 level until you’re unafraid of ghosts, and ensure that your own attacking moves aren’t phantoms”?.
      Bad chess teachers instill fear in their students. When the opponents attack, they say defend, guard, run, hide! These are the chess teachers who think counting captured pieces is the thing, whose students are forbidden to let an attacked unit stand. Defending yourself is the last thing to do when the enemy makes a move that looks menacing. The first thing to do is nothing at all.
      Imagine passing your turn, and letting your opponent move again to carry out the sinister plot. If you can see that the execution of the so-called threat doesn’t really hurt you, you get the best gift a chessplayer can receive: a free and unhindered choice of moves.
      Similarly, when you are contemplating a threatening move of your own, imagine the opponent passing his turn, and you get another. If your threat is bogus, that’s the chance for your opponent to steal the initiative.
      When the Deep Blue computer was on its way to beating Kasparov in an unofficial chess-world-is-not-coming-toan-end match, one of the best programming improvements made by the IBM team was the “null move”.
      The “null move” enabled Deep Blue to evaluate positions as if one foregoes a move. When Deep Blue’s opponent moved, the computer gave itself a nothing, “null” move, and calculated from there. Deep Blue was the first computer to defeat a world champion, and a critical step its programmers took was — essentially — implementing Purdy’s advice as code.
      The 23rd and final game of the 1909 CapablancaMarshall match pushed me to understand Purdy’s instruction to “recognize the unreality of their unreal threats”.
      When I was young, I guessed Capablanca’s moves to that game, and at move 15, I guessed to keep the b7-pawn. Ten years later, I guessed to safeguard the b7-pawn again. Another 10 years passed, and the powerful nonchalance in 15…O-O! began to make sense.
      The most valuable commodity for the chessplayer is the move. If you defend against an unreal threat, you’re losing two moves: the one used to ward off a ghost, and the one your opponent might discover. Worse still is a prophylactic move to stop an unreal threatening move!

      White to play in this diagram, and for some nutty reason, White figures that it would be bad if Black played 1…Bc8-f5 to attack the c2- pawn. So White plays 1.g4? to prevent …Bf5.
      1. g4? is like losing three moves: the wasted move 1.g4?, the move he could’ve made instead, and the move Black makes in place of 1…Bf5.
1.Re1Bf5
      How should White reply? Neither 2. Be4? nor 2.c3?
2.Re7!
      Ignoring the threat.
2…Bxc23.Rxb7±
      White has the superior bishop, and a much better rook.


      Whatever your potential as a chessplayer, you will not reach it unless you — as Cecil Purdy said — use inactive force, examine every threatening move, and recognize the unreality of their unreal threats.

F.J. Marshall
J.R. Capablanca
Match (23)
1909 – New York
Click or tap on a move in the game text for a popout display board.
1.d4
      Marshall was one of the United States’ top players for 40 years. The Capablanca match was the Cuban’s debut on the world stage.
      In 1901 at age 13, he won an informal match against Cuban champion J. Corzo in Havana, then turned to studies and baseball. Beyond Cuba and Columbia University, Capablanca was still unknown.
1…d52.c4e63.Nc3c5
       Tarrasch’s active defense risks taking on an isolated pawn, though it’s typically the most influential pawn on the board.
4.cxd5exd55.Nf3Nc66.g3
       The plan of developing the king bishop to g2 — trained on the isolated d5-pawn — turned fashion-conscious players away from the Tarrasch Defense.
      Then Kasparov played it in the 1984 world championship match, and the Tarrasch was back in vogue, at least among players who like agile pieces.
6…Be67.Bg2Be78.O-ONf69.Bg5Ne4
       The idea of …Nf6-e4 to swap bishops on e7 (and often knights on c3) was popularized by world champion Lasker. Black usually employs it to relieve a cramped position.
10.Bxe7Qxe711.Ne5
       11. Rc1 is not complicated, but White sensed this central skirmish as favorable.
11…Nxd412.Nxe4dxe413.e3Nf3+14.Nxf3exf315.Qxf3
       This is the position White forecast at move 11. He believes the threat to b7 confers an initiative, while Black is uncastled.
15…O-O!
16.Rfc1
      White’s threat is unreal. 
16.Qxb7Qxb717.Bxb7Rab8 plus …Rxb2 gives Black the active rook and a passed pawn.
16…Rab8
      The game is roughly equal, but Black’s pawn majority is more mobile than White’s. A white kingside push risks exposing the king, while the black king is on the correct side for blocking the enemy pawns.
17.Qe4Qc718.Rc3
       An aimless move. Marshall had probably lost heart. He trailed in the match 14-8, having won just one game. Two years later, the field of the San Sebastian tournament objected to Capablanca’s participation, but Marshall’s recommendation got him in, and the 22-year-old Capablanca won the event.
18…b5
       Passed pawns, potential passed pawns, and helpful neighbors of potential passed pawns, must be pushed.
19.a3c420.Bf3Rfd821.Rd1Rxd1+22.Bxd1Rd8
23.Bf3g6
       Particularly when there’s nothing better to do, competent players make luft in the castled position if a back rank accident is possible. Capablanca had an unusual knack for judging when there was nothing more pressing than preventing such a disaster.
24.Qc6Qe5
       Swapping the queens would immediately benefit White, whose bishop comes forward to attack the b5-pawn, and whose king could enter the game to help on the queenside. For example:  
24…Qxc625.Bxc6a626.Bb7Rd627.Kf1.
25.Qe4Qxe4
       On the other hand, trading on e4 does not improve the white bishop, leaving Black with time to play actively with his rook.
26.Bxe4Rd1+27.Kg2a528.Rc2b429.axb4axb430.Bf3Rb131.Be2b332.Rd2Rc1
       Threatening to fork on c2.
33.Bd1c334.bxc3b235.Rxb2Rxd136.Rc2Bf5
       Rooks belong behind passed pawns. White’s rook is chased away, and Black’s rook steps behind.
37.Rb2Rc138.Rb3Be4+
       Forcing the king to abandon the f2-pawn. If 38. f3, then Rc2+.
39.Kh3Rc240.f4h5
       The principle “don’t place pawns on the same color square as your bishop” is superceded by the formation of a checkmating net: …Kg8-g7-h6, …Be4-f5+, and …Rc2xh2#. 40…h5 controls g4 before White plays g3-g4 to create luft for the king, or interpose against a check from f5.
41.g4hxg4+42.Kxg4
       42. Kg3 doesn’t help. Black plays …f7-f5, then …Rc2-g2+.
42…Rxh243.Rb4f5+
       This time Black hinders his bishop to secure it. The bishop prevents Rb7+ in case of 44.Kg4 Kg7, threatening mate. Also, the f5-pawn eliminates g4 as a possible flight square.
44.Kg3Re245.Rc4Rxe3+46.Kh4Kg747.Rc7+Kf648.Rd7Bg249.Rd6+Kg70–1


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