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Frisco Del Rosario writes about chess960, women's basketball, minor league baseball, unsupported collectible card games, lettering in comic books, and Golden Age movies

Basic Knightmare Chess Endings #2: The Royal Knight 01/23/2018

20180123_175956-1The royal knight* is crazy good for close fighting. It has an ability that even the queen lacks: the power to stalemate an enemy king outside the corners, unassisted.
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With help, the royal knight can stalemate a king in the center.
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As long as the strong side avoids stalemate, checkmating with the royal knight is easy.
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1. Nd5+ plus the play of Royal Knight

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1…Kd7 2. Kf6 Kd8

2…Ke8 3. RNe7#.

3. Ke6 Kc8 4. Kd6 Kb7

4…Kd8 5. RNc7# or 5. RNe7#.

5. RNc5+ Kb8

5…Ka7 6. Kc7 Ka8 7. RNb7#

6. Kc6 Ka8 7. RNb7#

The royal knight can subvert famous patterns. With a regular knight on g5, nearly everyone knows this as mate in 5, but with a royal knight, it’s mate in 2.

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*Card text: One of your knights becomes a royal knight, which moves as either a knight or king.

Relative power of the pieces
Queen: 9 pawns
Royal knight: 7
Princess: 6
Rook: 5
Bishop: 3
Knight: usually a little less than the bishop
Central pawns: maybe a bit more than 1
Wing pawns: about 1

Categories Knightmare Chess

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