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Frisco Del Rosario writes about chess960, women's basketball, minor league baseball, unsupported collectible card games, lettering in comic books, and Golden Age movies

Frozen in position 02/05/2018

I just played three consecutive draws at Phone Destroyer, which is a first, and suggests that my orange/blue assortment found its level at 36.

That’s down from 40, where the pirate crew was. I’d speculate that Buccaneer Bebe and Hookhand Clyde make the difference, considering the great damage they inflict.
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After two months of fielding Buccaneer Bebe, I can’t see why anyone had a problem with that card at the start — Buccaneer Bebe is a figurative monster (Medusa Bebe is, literally). She wins matches all by herself — since she’s in back, she survives some enemy shockwaves, then walks back to the firing line and takes out the other’s health bar unassisted.

The change to orange cards resulted in losing 10 of 11, many of which weren’t close — some level 40/39/38/37 opponents were just running over my team; there’s a palpable difference between level 2 Ice Sniper Wendy in place of level 4 Captain Wendy. For starters, Ice Sniper Wendy can’t kill three people at once. (The sandbaggers who play arms down should get a hint from this — I lost four ranks in a hurry, while learning something about the cards.)

That single win, though, was encouraging — Program Stan, Ice Sniper Wendy, Freeze Ray held the enemies in place for the assassins to cut them down, which was sort of the plan. The original scheme included AWESOM-O because it, too, is an ice machine, but like the other high-cost tanks, is too clunky to be helpful. So I turned 180 degrees, and put in Bandita Sally, for whom I spent two days gathering materials to bring her to level 4.

I think I was right to think that freezing new kid disables his phone zap. Powerfist Dougie has succeeded in freezing-plus-striking just once, and he’s slow. If he reaches new kid to freeze him, then he winds up to hit him (this makes me wonder about Prophet Dougie’s effect). In that time, Barrel Dougie kills new kids. Powerfist Dougie’s prospects seem to rely heavily on my ability to time Freeze Ray with his arrival.

Until the cards improve — Stan, Wendy and Dougie to 4, when robots are as hard to come by as arrowheads are for blue — I can see many more draws to come, while the ice is just standing them off instead of cracking them down.

A friend reminded me that Program Stan’s charge includes damage with the freeze, which suggests being frozen doesn’t reduce one’s health. Which you could say is a fine argument in favor of poison as the orange sub-theme rather than ice.

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