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Frisco Del Rosario writes about chess960, women's basketball, minor league baseball, unsupported collectible card games, lettering in comic books, and Golden Age movies

Here a dink, there a dink, everywhere these guild dinks 12/17/2017

When America Online was as ubitquitous and annoying as Facebook, I worked as a room host in a roleplay area.

Forum space was in short supply — how times have changed — and idiots grabbed more newly-opened folders before others, through sheer number. Then they declared that their guild — each with a convoluted set of class attributes from every RPG they knew — was recruiting.layer-85

And that was the end of that guild.

The people who had real ideas hated these idiots. Some of us called them “guild dinks”, and I still use that pejorative, especially in places like Ubisoft’s “South Park: Phone Destroyer” general discussion folder, which — you guessed it — is overrun with idiots recruiting for their teams.

Ubisoft/Redlynx encourages dumb guild dink behavior because they want teammates to share and buy cards. I read that for a player to get all the way through the single-player story, he has to ditch single-playing.

I’ve been going with “no way, fuck that”, but an old NetRunner friend is playing SPPD, which gives me pause for thought.

NetRunner was the best card game at the wrong time. Whereas SPPD has more than 8 million players worldwide, NetRunner had about eight. No one has time for a dead game, so we don’t see each other like 20 years ago.

If we played SPPD as a unit, at least we’d be somewhat together on the phone instead of over the table at the dead game studio. And satisfy that requirement of team play for getting the whole single-player story.

The single-player story is the best reason to play this game if you like “South Park”, because — like Electronic Arts wants its customer to feel — you’re in the game.

 

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