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Frisco Del Rosario writes about chess960, women's basketball, minor league baseball, unsupported collectible card games, lettering in comic books, and Golden Age movies

Purified 01/08/2018

A vacant card slot appeared in my deck of blue-themed pirates, which was convenient, because the pirate ship had sprung a leak.

Blue is the least-interesting of the four South Park: Phone Destroyer themes. Orange freezes and poisons, green heals and energizes, red powers up and powers down.
Blue doesn’t do anything but hit hard. The blue assassins, fighters, and rangers do so much damage that a successful headhunter — in the pirate gang, it’s Barrel Dougie — is overkill.

I put Barrel Dougie on the bench, and looked to fill the hole with some card to negate mind control. Cyborg Kenny and Mind Control are a troublesome bit of orange-themed jiu jitsu — for instance, my charged Smuggler Ike killed Cyborg Kenny, then turned around and killed one of my health bars, sufficient to win the match.

Mind Control played on Buccaneer Bebe caused her to shoot down one of her own blockers, leaving her wide open after Mind Control wore off — the effect was two of my most effective units knocked out by one 4-cost spell.

For a while, I employed Robin Tweek in that Barrel Dougie slot, but it appears that Robin Tweek’s health boost is random — maybe a 236-point boost every time was considered fuel for overpowered combinations.

Then I tried Shaman Token to deal with the brainwashing cards, but Shaman Token is a pain in the butt to manage. Play him too soon or too late, and he gets killed before doing any good. And if Program Stan freezes Shaman Token, then Token’s ability is nullified by just the kind of power it’s designed to combat.

I didn’t like Medicine Woman Sharon or Angel Wendy for similar reasons — unless they’re tucked into their own pocket of protection and charged at the right moment, they’re little help.

Then I reviewed each green card, and found Purify, which seems to be ideal — its healing power only needs to last as long as the Cyborg Kenny/Mind Control effect, for the cheapest energy expenditure possible (satisfied with this, I didn’t get around to testing Mind Control on a mind-controlled subject).

I’m winning some of those games where brainwashing might’ve swung the result the other way, which is a relief — sorely needed while nagged by the Reddit thread “Would you still be playing SPPD if it weren’t South Park-themed?”.

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